Details on Judging
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How are the programs judged during the competition?

Questions, solutions and judges' marking sheets

Questions, solutions and judges' marking sheets are provided for a number of competitions


What was MY mark in the competitions

Creative Competition

We send back the marking sheets to the competitors for the Creative Component of the competition. Hopefully, the judges will have provided you with useful comments when they came round to your computer during the judging and have added further comments on the marking sheet.

Problem Solving Competition

We are going to try an new scheme this year. The judging sheet will be in two parts. The actual marks and  a part, which we want to return to the competitors, which will have information about where the judges had problems trying to get your program to do what what it is expected to do. Sorry, but the judging decisions made on the day, prior to us handing back the diskettes are final.

If you want to get an idea of what your mark was like, then you act as a judge. We have sent out BLANK marking sheets to teachers and there are copies of the sheets for 1995, 1996 , 1997 and 1998 on the WEB. Use these and mark your own programs.


How was it judged?

Creative Competition

  • First Step -- Hand in your documentation when you register at the desk
  • Second Step -- Teams of two judges go out and meet with the students. Each judge makes comments to the students, hopefully providing constructive criticism. Other comments are made on the marking sheet which will be returned to the competitors.

    Each judge decides on a mark. The judges in each team discuss any significant differences in their scores. If widely different they may rejudge or decide to "agree to disagree".

  • Third Step -- The chief judge compares the scores for the two teams of judges. If the teams widely disagree, the chief judges sends out a third team. The two teams with the closest scores count, and the third score is discarded. Therefore it is possible that the first judge marks you 100% and the second judge marks you at 30%. If the third judge marks you at 40%, then your final score will be 35%.
  • Fourth Step -- If there are a number of teams (1st -- 5th) with very close scores, then other judging teams are sent out. We may then still have to break ties by dropping the highest and lowest scores of the 4 judges.
  • Fifth Step -- With the teams ordered, the "TOP SCHOOL" trophy is calculated. The scores for the first three teams in each school participating are added up together. This is intended to reward school participation as a school has less than 3 teams will be penalized.

Problem Solving Competition

  • First Step -- Two judges go out with a fixed marking sheet and run the programs from parts A and parts B on the competitors' computer. They will put down their marks for each program and make comment son why marks were not awarded for all parts of the program -- for example, did the program fail in some manner.
  • Second Step -- The marks are examined by the chief judge. If  the marks differ by more that 10%, a third judge is sent out.
  • Third Step -- The head judge and quality assurance officer decide which marks count. They will pick the closest TWO judges marks. Therefore it is possible that the first judge marks you 100% and the second judge marks you at 30%. If the third judge marks you at 40%, then your final score will be 35%. If the comments on the judges sheets don't agree with each other, the program may be judged a 4th time.
  • Fourth Step -- A tie-breaker will be held tie in the first, second or third place positions. This tie-breaker will be based on the more difficult Part B of the competition.

Last modified: May 16, 1999 06:11 PM by M. Smith (smith@enel.ucalgary.ca).
Copyright -- M. R. Smith