PROG1-- SCALY T.V.

logo1q.jpg (2819 bytes)Your job is to draw a picture of a Computer Monitor similar to the one on the right.

First -- Print out your team name and number. You can use the subroutine you built before coming into the competition to save time. Otherwise you are going to have to develop the code to print your team number and name.

Now draw the outline of the Computer Monitor as large as possible.

Now draw the screen inside it. Make the screen fairly large -- the judges are not giving marks for exactly how large, but a larger screen will help to make PROG3 easier to do.

Notice where the control knob is placed -- near the left side of the screen

Ask the judges whether they want to try again (you can use the INPUT routine you developed before the competition).


PROG2 -- ACROBATS

logo2q.jpg (4144 bytes)Your job is to draw a picture of an ACROBAT similar to the one on the right. The black box-outline is meant to represent the outside edge of your graphics screen so you can see roughly how big to make the ACROBAT..

First -- Print out your team name and number. You can use the subroutine you built before coming into the competition to save time. Otherwise you are going to have to develop the code to print your team number and name.

Now draw the ACROBAT -- make the size of the ACROBAT no bigger than half the height and half of the width of your graphics screen. The judges are not giving marks for exactly how large the acrobat is. but too large an acrobat will make the next bit of this program (and program 4) more difficult.

Ask the judges whether they want to try again (you can use the INPUT routine you developed before the competition).


Copyright Calgary Programming Society -- Last Modified:- 1999, May 16, 06:04 PM by M. Smith